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Mission Atlantis Navigation menu Video★ Poptropica: Mission Atlantis Ep. 3 - Out Of The Blue - Walkthrough ★
You can then press the big red button on the right side of the page to suck a puffer fish through the pipes and into the power cell.
You may have noticed that there are two puzzle keys stuck in separate pipes — to collect them, rearrange the pipes once again to blow them out.
You will then have to lock into place each of the pieces until everything fits into a perfect circle. After assembling the key, close the window and go back to the alien door.
Turn each ring of the circle until it matches each other. Then, using the mysterious glyph files, press the glyphs buttons in their proper order — see the picture below for reference:.
Now, the alien door will open up, sucking your bubble sub into the unknown. As the story concludes, Cam receives a mysterious message in an alien language from an unknown entity.
Congratulations, you have completed Mission Atlantis: Fortress of the Deep! Hopefully whatever is on the other side is friendly…. Go to the right.
And I mean all the way to the right until you reach the area just after the room with multiple weird cages: the laboratory.
Continue right. Once in the laboratory, go up one scene, landing you in the living quarters. Go around the sphere and traverse until you see a green button on the ground.
When you click on it, a green power disk will pop up. It is your duty to push this green power disk to where it goes into — elsewhere in that certain area.
Okay then…. Go down and exit the area. Use the picture below for reference — the red arrows are where you should go, and the green arrows are where you need to hit the disk.
Go up and press the first red button you see. Go to the left and summon the green power disk by clicking on the green button again.
Bringing the disk, go to the right, press the red button again, and go up. When you see the green gate, leave the the disk there because there are lasers further up that disintegrate the green disk and go up by yourself.
Push the red button up there and then go back down to the green disk. Take that disk through the path you just opened up and place it in that station.
The mysterious messenger will then talk about life support, leaving you more confused. Use the picture below for reference — follow the red lines with just your sub, follow the green lines with the disks.
Circles on the lines are where you start, triangles are where you stop. Now, go back down and go back to where you saw that ginormous creature in its cage.
Follow the path that the serpent opened up to you. Push the disk towards the right, towards the big hole in the wall, yet careful not to be too close yourself.
When you see the monster come to collect a power disk snack, back away and let it eat the disk. Press it and one of the gates will open up. Go back to the green button and summon another green disk.
This time, go around from the way you came into this serpent infested area and go down the newly opened path. Follow the sphere out of the serpent area and then go back to where you had to push all those buttons.
Go through the originally closed off entrance and head on up. You can keep them as a costume though. You put them all together and you find out that the aliens within this mechanism have been stuck underwater ever since the extinction of dinosaurs millions of years ago.
Suddenly, the spaceship starts activating around you and you find that you have to get out of here, now. Go back down and go to the left where you started your adventure.
Luckily, these aliens are friendly and are grateful for you helping them, so they teleport you away. Meanwhile, back on the S.
Looking for more walkthroughs? Check out our Island Help page! This really helped but you could have told us part 2 and 3 because i am am member and i am stuck on part 2.
I love this guide! It helped me soooo much! Thanks a lot! I appreciate the effort you guys made on all this, even though you must have so much work.
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A camera on Atlantis' robotic arm captured this image of the shuttle's payload bay and crew cabin on Sept.
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Deployed the Magellan probe bound for Venus. Deployed the Galileo probe bound for Jupiter. STS deployed a single satellite believed to have been a Misty reconnaissance satellite.
A large tank is positioned along the upper left side of the tubing, and you want to turn elbows so that you direct a flow of water from that panel to the far right side of the area.
Follow the pipe out from that reservoir. Ignore the first elbow and follow the pipe leading down. Turn the second elbow to connect to pipe to the left, and turn the third elbow so it faces down and connects to more translucent pink pipe.
Turn the straight segment of pipe so it is vertical, and leave the next two elbows as they are. After that, spin the next elbow so it connects to pipe to the right, and the elbow after that so it connects to a lower bit of piping.
Then the pipe in the lower right corner should be spun so it connects overhead. Keep that path going by turning the straight length of red pipe vertical.
Then turn the next elbow the one positioned beneath the artifact so it connects to the left. The next pipe then needs to be turned and should finally create a clear path.
Head up to the red button to the upper right and click or tap on that to suck a fish through it. You can modify pipe locations again now, to create a simple pathway so that you can summon more fish to swim through and they will dislodge the puzzle key you saw near the button, and another puzzle key to the left from there.
It's the same principle, and easily enough accomplished. Head up through the overhead opening, so you're back in the hub area. You will see that two of the three symbols on the back wall are now highlighted in orange, leaving just one to the right that still needs your attention.
Travel in that direction again. This time, you'll want to tend to the puzzle, which requires you to lure electric jellyfish so they power the circular panels around the room.
You can find a bunch of the jellyfish just to the lower left as you enter. Get near and one will float toward you in slow pursuit.
Lead one up to each of the panels positioned around the room still watching out for the eel, which freezes you in place to open walls around the area.
Then dip into the openings to find rewards. Near the upper right, you can photograph glyph 2 on a wall.
Near the far lower left side is a puzzle key. Meanwhile, another puzzle key is in the chamber on the area's upper left side, and you can lead the final jellyfish to the room near the lower right side of the area to trick it into passing through a couple of red bars to power a device somewhere in the facility.
Assemble the puzzle keys by accessing them from your inventory and selecting the "assemble" option. Slide them together to create a circular coin.
It's a simple matter now that you have all six pieces. You will create a singular key, rather than a fragmented one. Return left to the hub area.
Remember the groove you saw upon first entering the area? Rest your sub in that now. You will automatically place the key at the center of a circle.
There are five layers of ring you can click to spin circles at the center of the circle. Click the second one in once, the third one in five times, the fourth one in six times, and the center one a total of seven times.
That will cause glyphs to appear along the outer ring. Consult your folder of "Mysterious Glyphs" now and to determine the order in which you need to tap the glowing circles you caused to materialize.
When you tap them in the proper order, from 1 through 6 in numerical order, glowing rings of light will start circling.
The order is: bottom glyph on the left side 1 , middle glyph on the right side 2 , middle glyph on the left side 3 , bottom glyph on the right side 4 , top glyph on the left side 5 , and top glyph on the right side 6.
A scene follows and you are awarded the Mission Atlantis - Episode 2 Medallion and Credits as a reward for completing another episode.
Then you can keep going to the next one. The final episode on this island begins as you arrive within the building, which the game identifies as the undersea city of Atlantis.
Your new objective is to escape. Start by drifting right, keeping toward the bottom of the chamber, to arrive at an opening leading to the next screen.
There, you are greeted by a mysterious, garbled message apparently sent by a sentient red orb. The path splits, with an opening to the right and another one overhead.
For now, head to the right. In that direction, you reach another screen where all you can do is ascend to reach yet another screen.
Here, you can follow a snaking passageway to the right, which opens into a large chamber with a green barrier.
There is a green button along the bottom. Press it to make a green orb appear. You need to bat it around so that it heads up and around the outer edges of the room, finally settling in place in a console to the right of the green barrier.
This activates emergency power. Now press the red button overhead to produce a route out of the room. Travel left and then exit to a room below.
As you arrive, you'll be treated to a glimpse of a monster in a tank. Descend and head left, and you're back at the split in the path you visited a while ago.
This time, drift up through the overhead opening and then to the upper left, where you can press a red button.