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Asir GCC Gamers. Rayes GCC Gamers. Some other classes, such as the Cleric and Necromancer, also have a limited ability to perform crowd control in this fashion, generally by using short-duration targeted stuns.
Another method of Everquest crowd control is to keep the monster occupied, such as by assigning a player to " tank " it. This is made much more effective by the use of abilities that Taunt targets, forcing them to attack the user.
Only certain classes can Taunt. Monsters can also be charmed and sent against other mobs. Only creatures up to a certain level can be charmed, and charms are usually of random duration.
With additional skills, charms can be made fixed duration or even permanent. Charms generate a lot of hate , so the character doing the charming runs the risk of becoming the target of attacks from the mob.
In World of Warcraft different classes have different crowd control abilities. As of version 1. Some of these spells have a cooldown , while others can be chain cast and used to incapacitate a non-player target for as long as required.
In general, longer and more powerful crowd control effects render the victims immune to damage or will break after they take damage, and in PvP combat these effects have so-called diminishing returns , which means applying the same effect repeatedly will decrease the length of the effect for the next application.
Generally, the third application of the same effect in a short period of time renders the target immune to that effect for 15 seconds, which is also the time for the diminishing returns' timers for an effect to reset.
Death knights can silence enemies and interrupt their spell-casting, stop them and make them gradually regain their full movement speed, and if specialized for it, fully incapacitate all targets around them for a short period of time by encasing them in blocks of ice.
In addition, death knights have a unique spell called Death Grip, which can also be considered a crowd control effect as the ability instantly pulls an enemy target to them.
Druids can put beast and dragonkin type monsters to sleep, root enemies in place with a vine spell, and incapacitate any enemy player or non-player for a short duration with Cyclone, which causes the victim to be immune to any damage or healing.
Hunters are able to set up freeze traps that can encase an opponent in a solid block of ice as they walk over it, frost traps to slow movement considerably in a small radius, and snake traps which slow movement and cause damage.
They can also scare beasts making them run around in fear for a while. If specialized for it, hunters can also cast a scatter shot which disorients the target or a wyvern sting which puts the target to sleep.
Mages can use a spell called Polymorph to turn humanoid and beast type enemies into harmless sheep or other critters for 50 seconds 10 seconds in PvP , although the victim will regenerate health very quickly in this state.
Any damage done to the target will remove the effect and will be in vain if the victim is polymorphed again, as the victim will regenerate to full health in just a few seconds.
Mages can cripple their opponents' spell casting ability as well by using Counterspell, which will force the target to interrupt their spellcasting and block similar spells for a few seconds.
The Frost Nova spell roots multiple targets in place around the mage for several seconds and can also be used for crowd control, while Blast Wave allows mages specialized in it to snare enemies in a radius.
Priests can perform an AoE fear every 30 seconds and they have the ability to Mind Control enemies. They also can shackle undead type enemies, rendering them unable to move or attack for 50 seconds.
Paladins can stun enemies for six seconds with the Hammer of Justice spell every minute and fear undead and demon monsters, preventing attacks and forcing them to run away.
Rogues, while in stealth and out of combat, are able to Sap a humanoid opponent that is not in combat, incapacitating it for up to one minute.
Most methods of crowd control in WoW, will initiate combat with the target, so the victim will attack the player when the incapacitating effect wears off.
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